Things like the right colour for camouflage, the placement and correct tactical markings on a vehicle, and even little personal touches crews might have added are all part of the details that can bring that much more authenticity into a game, a model, or even just for the pleasure of knowing someone took the time to make it that detailed.īefore I get started in writing out some of these details and their significance, I’d like to clearly state my presentations are strictly apolitical and not partisan. Authenticity can be replicated through details, and when it comes to any fighting vehicle from a given nation, there can be quite a few details involved. Regardless of the motives though, I find myself irritated by inaccurate representations or information. Part of this, I suppose, is in part due to my training as a historian, part due to my love of modelling, and I suppose a third is my pretention of artistic ability. One of the key aspects however, of any presentation of World War II armored vehicles for myself, has been the accuracy and detail of what was being displayed. Yet others, like World of Tanks have been a long standing source of entertainment and fun with friends through Clan Wars. Others, like War Thunder have provided me with equal measures of frustration and triumph. Some, like Darkest Hour and the original Red Orchestra, provided many a happy hour of game-play (though not strictly the most accurate at times). ![]() ![]() ![]() Not just one game, like World of Tanks, but others. Like many of us here, I play games with tanks in them.
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